Custom Character VRM Model Guide
Placeholder guide, will update with full instructions later.
If you want to prepare custom 3D models for the game, first grab a VRM model, you can find many free ones on vroidhub
After download, you can upload the vrm model file directly into the World Editor.
Optional: add shapekeys to the model that will later be connected to stats:
- install Blender + Blender VRM plugin
- Import the vrm model into blender
- add shapekeys (example tutorial)
- export the vrm model again
Current supported shapekeys (exact name!): - “Belly”- “Breasts”- “Fat”- “B_Pear”- “B_HourGlass”- “B_Apple”
In the future you can add any custom shapekey to connect to any stats, but for now only 3 stats are supported: “Stomach” “Fatness” and “Breastsize”
Also it is possible to attach additional things to the model such as wings or other body parts if you know how to work with blender mesh.
Files
Get Formamorph
Formamorph
Every choice transforms your body and shapes your adventure
Status | In development |
Author | FieryLion |
Genre | Interactive Fiction |
Tags | Adult, bbw, belly, Erotic, Female Protagonist, inflation, pregnancy, vore, weight-gain |
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Comments
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I think I'm doing something wrong with the shapekeys because they work in Blender but not the game. I swear I got the names right.
can you send the vrm model over? I can take a look
What format should VRM models be in to work with this?
Slight problem! The World Editor does not seem to like VRM files. Also, having 3D models for Entities is nice, but I thought that was technically already an option (even though my silly mind does not see how). Will it be possible to upload 3D models for the Player character? If that is already an option, I do not see it anywhere in World Editor or in-game.
I eagerly await the more in-depth tutorial/instructions!
The VRM upload option in the world overview tab, when you check the use 3D model checkbox, it’ll show you a place to upload VRM model. Note that this is only available for the latest browser version.
The normal entities 3D models are static model files, not vrm
Ah, gotcha. Thanks!